Specialization
Economics Education
Designation
Assistant Lecturer
Department
Lang, Arts AND Sci
Office
At the Lang, Arts AND Sci department office
Visiting Hour
Appointment on Visitation important
Research Interest
Topic: Gamified Learning, Technology-Based Instruction And Students’ Economic Literacy In Lagos State Model Colleges, Nigeria
Description:
Economic literacy is fundamental to national development, as it equips learners with the capacity to make informed financial decisions as well as application of economic knowledge to real world situations. However, reports of poor performance in economics among Nigerian students suggest deficiencies in traditional teaching methods that emphasise rote learning over conceptual understanding. In response to this pedagogical gap, this study investigated the effect of gamified learning and technology-based instruction on the economic literacy among senior model college students in Lagos State, Nigeria. The study was anchored on three theories: Gamified Learning Theory, the Anchored Instruction and Constructivist Learning Theory. This study adopted a mixed-methods approach, using a quasi-experimental pretest-post-test design for quantitative part of the study, while action research was used for the qualitative aspect of this study. The population comprised 1,523 Senior Secondary II Economics students and 32 Economics teachers across the 16 Lagos State Senior Model Colleges in the six Education Districts. Using intact classes, purposive, coin flip and incidental sampling, a sample of 263 students and four teachers was selected. Data were collected using three instruments: the Test of Economic Literacy (TEL), the Gamified and Technology-Based Learning Questionnaire (GTLQ), and the Gamified and Technology-Based Learning Interview Guide (GTLIG). The TEL and GTLQ yielded strong reliability coefficients of 0.84 and 0.92, respectively, while items in GTLIG were adjudged readable and understandable by the teachers who participated in the pilot study and that the items measured what they were purported to elicit. Nine research questions and six null hypotheses guided the study. Data analysis employed descriptive statistics, analysis of covariance (ANCOVA), paired-sample and independent-sample t-tests, and thematic analysis of interview data. Findings from this study revealed that students’ baseline economic literacy was low (x̅ = 10.99, criterion mean = 15). Gamified learning significantly improved students’ economic literacy (F(12, 128) = 1.746, p = .024, partial η² = .141), and technology-based instruction also produced statistically significant gains (F(11, 129) = 1.665, p = .038, partial η² = .124).Students taught with gamified learning and technology-based methods outperformed peers taught through the lecture method (t (259.15) = 8.19, p < 0.05). Furthermore, teachers’ professional development significantly moderated the relationship between gamified learning coupled with technology-based instruction and students’ post-test performance in economic literacy (F = 23.76, p < 0.05). Knowledge retention scores exceeded post-test scores (t(262) = 18.95, p < 0.05), while no significant gender differences were observed (t(261) = 0.54, p > 0.05). Qualitative data confirmed that teachers valued gamified learning for its interactivity and technology-based instruction for simplifying abstract concepts. The study concludes that gamified and technology-based instructional strategies significantly enhance economic literacy and retention, independent of gender. It is then recommended that these methods be integrated into the Economics curriculum, that professional development be restructured to align with innovative pedagogy, and that schools should invest in stronger technological infrastructure.
Qualifications
| # | Certificate | School | Year |
| 1. |
Ph.D (Economics Education) |
Lagos State University, Ojo |
2025 |
Current Research
Culturally Responsive AI-Driven Curriculum Reform Framework for Tertiary Education in Nigeria: Aligning Graduate Competencies with Labour Market Dynamics and National Development Goals.
Research Details
Nigeria’s National Development Plan (2021–2025) emphasises education and human capital as drivers of job creation and poverty reduction. Yet, tertiary curricula remain misaligned with labour market realities, producing graduates with limited employability. This project proposes a culturally responsive AI-driven framework for curriculum reform in Nigerian tertiary institutions. By integrating artificial intelligence with indigenous pedagogy, the framework will enable adaptive curriculum design, predictive identification of skills gaps, and alignment with national development priorities. The study will adopt a mixed-method approach: qualitative curriculum analysis, expert interviews, and focus groups to identify cultural and contextual gaps; followed by quantitative surveys and Delphi validation to refine competencies and framework design. Outputs will include evidence of curriculum–labour market gaps, mapped graduate competencies, and a validated AI-driven reform framework. Outcomes will enhance graduate employability, strengthen education–industry linkages, and contribute to SDG 4 (Quality Education) and SDG 8 (Decent Work).
The scope of this research project encompasses an analysis of tertiary curricula across a representative sample of Nigerian universities, with a focus on programs relevant to national priority sectors. It will investigate the perceptions of key stakeholders, students, faculty, employers, and policymakers, regarding curriculum gaps. The core problem to be addressed is the absence of a systematic, scalable, and culturally-grounded mechanism for dynamically aligning tertiary education with labour market signals and national development imperatives.
Biography
MOHAMMED ABIDAT is a Assistant Lecturer at the Department of Lang, Arts AND Sci
MOHAMMED has a Ph.D in Economics Education from Lagos State University, Ojo
Comprehensive CV